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WHO I AM

I'm a recent graduate with a BSc (Hons) in Video Game Programming, with hands-on experience using Unreal Engine, Unity, and Godot. My work spans both 2D and 3D game development, including the creation of multiplayer games, turn-based RPGs, and Metroidvania-style adventures.

I am comfortable working across a variety of genres and platforms, though I specialize in 2D game development, with a particular passion for designing deep, mechanically rich RPG systems.

I am always striving to refine my craft, whether that’s writing cleaner, more efficient code or expanding my technical knowledge. I'm excited to bring both creativity and technical skill to new game development opportunities.

Technical Experience

C#

GDScript

Unity

Unreal

Godot

Samples from past projects

Current Projects

HIGHLIGHTS

Journey Through Tao (Unity)

This project is my interpretation of a retro JRPG. This was developed as a solo project to research the use of using video games as an educational tool.

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Requiem Of A Samurai (Unity)

This project is a Metroidvania/Soulslike.
This was a group project created by myself and one other dev as a final project at university and was shown at game republic's student showcase.

Online Multiplayer (Unreal)

This project is a simple online platformer designed for 2 players.
This game was designed as a solo project to demonstrate my capabilities to create an online game utilising steam integration through Unreal.

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